Fabrizio Duroni
07 Dec 2017 · 19 min read
In this post I will give you an informal introduction about Physically based rendering. [...]
14 Nov 2017 · 8 min read
In this post I will show you how to install realm as a dependency in a React Native project with custom folders structure without using react-native link command. [...]
27 Oct 2017 · 15 min read
In this post I will talk about the model view presenter architectural pattern and how it can improve you unit test and your TDD workflow when developing an Android application. [...]
11 Sept 2017 · 6 min read
In this post I will talk about clean code and how important are the name you choose while you're developing software. [...]
25 Aug 2017 · 15 min read
In this post I will talk about reflection vector used in some lighting models, for example the Phong reflection model. I will show you how this vector is calculated. [...]
11 Aug 2017 · 16 min read
In this post I will talk about the model view presenter architectural pattern and how it can improve you unit test and your TDD workflow when developing an iOS application. [...]
26 Jul 2017 · 14 min read
In this post I will talk about phong reflection model: one of the oldest and most popular lighting model in computer graphics. [...]
25 Jul 2017 · 4 min read
In this post I will talk about contract test: what they are and how you can use them. [...]
14 Jun 2017 · 4 min read
In this post I will talk about Swift closure and the potential of the @escaping and @autoclosure attributes [...]
02 Jun 2017 · 2 min read
In this post I will talk about Swift closure: what they are and their syntax [...]
13 May 2017 · 13 min read
In this post I will show you how to create a scene using ThreeJS with support for Physically Based Rendering [...]